My primary interests are playing, writing and writing about text adventures or, if you prefer, parser-based interactive fiction. In the past, I have ported many text adventures from various dialects of BASIC or translated foreign-language adventures to English, especially type-ins from books and computer magazines.
Nowadays, my adventure authoring language of choice is Inform 6 (I hate Inform 7) and I have recently been dabbling with Adventuron.
My first game published on itch.io was 'Seeker of Magic' for Adventuron CaveJam 2019. This is a small game written under very tight time constraints. If you're not familiar with text adventures, perhaps start with this one.
This was followed by 'The Witch's Apprentice' for Adventuron Halloween Jam 2019. This is a really fun game with some nice puzzles and nice graphics. I guess everyone that voted in the jam must have liked it, because it achieved first place.
The third was 'Igor's Quest' for Adventuron Treasure Hunt Jam 2020. This was a really tough game to write because of the jam rules - no graphics, two-word input, two-word location and object descriptions and up to six-word responses, although I accepted the extra (optional) challenge of using only two-word responses. The game relies on word play, so it is probably quite different to anything you've played before. It has some clever puzzles and a bundle of subtle humour and puns.
The fourth was 'Charlie the Chimp' for The Next Adventure Jam 2020. This time around, you play the part of a chimpanzee who is trying to return to his home in the chimpanzee enclosure. This is only a small game, but includes graphics and requires multi-word input in a few places.
These are all old-school, puzzle-based text adventures. They're not necessarily easy, but they're lots of fun.
Will there be any more? Probably. Watch this space...