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It's crazy to see my old game reimagined haha.  Stumbled across this while trying to find the old UMD projects page to send to my friend.   Need to dig into it a bit more when I get a chance but its been good so far.

I wrote the original in a weekend for the class project and always kept in the back of my mind I'd go back and expand on it.  Cool that you could give this the treatment it never received. :)

I'm glad you found this. It would have been great to swap notes.

For those that don't know, 'UMD' is University of Michigan-Dearborn. Did you find the projects page? I was looking for it a little while back and couldn't find it, so guess that it's been taken offline. Fortunately, I captured all the games when they were still available. Let me know if I can help you with those. The old UMD games were a lot of fun. Horribly buggy, but still a lot of fun. I admire what the students were able to achieve in just a week or two.

'Cargo Breach' is a complete redesign based on your idea for 'Dead in the Water'. A story was developed, the time period was changed to WWI and the layout of the ship was based on research into steamers used during this period. Room descriptions were rewritten and scenery was added. All the existing puzzles were changed and a number of new puzzles added. I tried to get everything to make sense within the context of the story. Despite all the changes, there are some elements that you may recognise: the captain and his coffee mug, the frozen ice on the steps, the magnet (that was really tricky to implement), the cargo container aft of cargo hold 2 (albeit with different contents) and the ultimate goal.

I hope you enjoy the rest of the game.

A neat and well-written game! I enjoyed it yelling at me for trying to examine the dead bodies. I think the only issue I had was that if you said to "jump" while on the platform, it didn't allow you to, but moving "aft" caused you to jump off the platform, something you needed to do to progress. This meant I was stuck for some time, and had to resort to a hint to figure it out.

Glad you enjoyed it. I just did a quick run through and it doesn't yell at you for examining any dead bodies. However, it does ask you to show a little more respect if you try attacking them, kissing them, waking them or anything like that. I guess that's what you're referring to.

JUMP and JUMP OFF <something> are two different actions. When you're on the platform JUMP OFF PLATFORM is ambiguous, as there is a choice of directions, so it will tell you to go aft or climb down the ladder. When on the platform, I'll consider making JUMP and JUMP OFF PLATFORM synonymous with going aft.

Thanks for the feedback.

(+1)

Oh, I was using "yelling" euphemistically, haha - like that the game was saying "don't do that!" I enjoyed that. I always enjoy that attention to detail. (And wait, kiss was a verb??)

Ahh okay, that explains it. Thank you for the swift response, and for the game in general!